Unofficial fan wiki
Run loop
High-level overview of how Steam describes a Magus Circle run: face the Tide, fall back to the Circle, learn between runs. Unknown where exact systems are unpublished.
- Face the endless Tide of mana-hungry monsters.
- On defeat, return to The Magus Circle safely.
- Between runs: powers, mages, mansion secrets, familiars.
- Adapt upgrades to the hand fate deals each run.
- Exact map / wave tables: Unknown here.
Into the Tide
Steam frames an endless Tide of cosmic horrors seeking to destroy magic you hold dear. You cast by drawing sigils — not by clicking a single cast button.
Back to the Circle
Fear not defeat: return to the safety of The Magus Circle to learn new powers, befriend other mages, and uncover why you were summoned.
Adapt every run
Over 250 unique upgrades mean every run you adapt spells and upgrades around the hand fate deals you. Soft planner categories (offense / defense / utility) are share aids — not official upgrade IDs.